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Max size of scene map

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Hi there, I have 2D galaxy generated with 50+ systems. But some systems reach even 100 000 units in coordinates. (So 100 000 Unity units (in Transform) from middle(0,0,0)). Is it good? Or should I completely rescale all the objects in game to not go that far? Could it have any performance issues? Since now only thing that bother me is that in editor I cannot zoom out far enough to see al the objects (Entire galaxy)

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