Hi,
I need to call method to generate level before any **OnStartClient()** is called for on players (even Host).
But not sure why **OnStartSever()** is not called first, but host`s **OnStartClient()** is.
I just need to generate level as soon as game scene is loaded from lobby.
Even **OnLobbyServerSceneChanged()** is called only after OnStartClient().
Thanks for any help.
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