Quantcast
Channel: Latest Questions by Wrymnn
Viewing all articles
Browse latest Browse all 131

Is this the best for performance?

$
0
0
Hello, I need to have health bars above enemies. There is a LOT of enemies in the map and I need the most optimized solution. I want to enable the OnGUI only when the camera is near enough to those objects. What I did is I attached separate Script to each object, which has only OnGUI with drawing of the healthBar. What I am doing now is enabling / disabling this component when the object is around like this: (This function is called only once half a second to optimize it even more) void updateGUI() { GUI_SpaceShip[] script = GameObject.FindObjectsOfType(); foreach(Component ship in script) { Vector2 distance = ship.gameObject.transform.position - cameraTransform.position; if (distance.magnitude < 300) ship.GetComponent().enabled = true; else ship.GetComponent().enabled = false; } } But ofc the thing is there could be even 500+ objects in the scene. Do you think it could be done better way?

Viewing all articles
Browse latest Browse all 131

Trending Articles