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Optimizing thousands of game objects

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Hi there, Since I have started to develop my game, it went well, but now performance is my greatest enemy. Game is 2D top down space game. I can generate systems (everything in one scene) but the problem is how to not get 30fps with 500+ ships ? Some trade, some fight, some just roam around. I don`t want to just disable them, because that would completely stop the economy in those systems. I was planning on either: 1. Enabling the ship objects if they are closer the player than certain Distance. 2. Disabling entire systems in player is currently not in it(Would kill off economy) I`m not running any OnGUI on those ships, but ofc they have to have Update. Also some ships have 1 or more turrets on it, which are also having Update, firing and instantiating bullets(which drains A lot of fps when I tried 500 ship battle) Any ideas / optimization tips?

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