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Horrible lag when selection objects in Editor hierarchy

I have around 2000 objects in scene. Each 500 is parented under one parent, so 4 parents and 500 objects in hierarchy. *(I`m not talking about play mode)* In editor scene, when i select with mouse one of those objects, (I click on it) Unity lags for about 5+ seconds from that selection, even more. I know it has to calculate where you clicked, but such a lag with only 2000 objects?? I have i7-6700k, which is beast, so I`m kinda shocked selecting objects from scene takes soo long. is there any info why is it so slow? Or it is completely normal?

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